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Saturday, November 4 • 5:00pm - 6:00pm
Compelling Combat

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Many games have combat in them as a gameplay device or a vehicle for the story to progress, but how many games actually need combat and how many could benefit more without? Let's find out together. 

Moderators
avatar for Blaine Anderson

Blaine Anderson

Writer, Independent
I'm an enby trans girl with a passion for videogames and a proud Jewish girl to boot. I'm a writer of many subjects, both fiction and non-fiction, and I'm in the middle of getting my career off the ground and trying to get myself out there.

Speakers
avatar for Rachél Bazelais

Rachél Bazelais

Game Designer & Developer, Independent
Rachél is a front end web developer and game designer in pursuit of that sweet spot between interactivity and user centered design creating narratives through a multidisciplinary lens. She was a co-creator and co-host on the Games, Seriously Podcast. Rachél also teaches Intro t... Read More →
avatar for Alex Zandra Van Chestein

Alex Zandra Van Chestein

Game Designer, Independent
I've been a game designer, writer and artist for the past 20 years, the last 6 of which were with a large studio where I worked on many PC, console and mobile games, with teams ranging from handfuls to hundreds. Having recently returned to independent work, I now create prototype... Read More →
avatar for Tanya DePass

Tanya DePass

Founder/Director, I Need Diverse Games
Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming. She is a lifelong Chicagoan who loves everything about gaming, #INeedDiverseGames spawn point, and... Read More →


Saturday November 4, 2017 5:00pm - 6:00pm
* Panels B - 5411

Attendees (36)